By Logan Bonner
New thoughts for wizards, warlocks, sorcerers, bards, and swordmages...This tome makes a speciality of the arcane heroes: characters who wield unusual and mysterious spells and depend on their mastery of magic for survival.This publication presents new archetypal builds for the wizard, warlock, sorcerer, bard, and swordmage sessions, together with new personality powers, feats, paragon paths, and epic destinies.
Read or Download Arcane Power: A 4th Edition D&d Supplement (Dungeons & Dragons) PDF
Similar dungeons & dragons books
Uninterested in the political machinations of his egotistical fellow wizards, Benelaius retires from the school of conflict Wizards to absorb residency in Cormyr, the place he lives peacefully till he and his legman, Jasper, are compelled to enquire the homicide of a messenger from King Azoun. 25,000 first printing.
The fourth novel in keeping with the hot variation of the Dungeons & Dragons game.
In the sands of an excellent barren region, a once-heroic paladin has became to evil and enlisted a military of gnolls to aid retrieve a strong relic, reputed to be stored within the vaults of town of fireplace. in the event that they locate it, the realm won't ever back be at peace.
Can a celebration of 4 cease a military of countless numbers?
Mysteries of the Moonsea™Thomas M. Reid Sean okay ReynoldsDarrin Drader Wil Upchurch A crusade Arc for Characters of degrees 1—18The Moonsea–a perilous frontier governed by means of tyrants and threatened by way of monsters. the following towns fed on through decadence and battle upward thrust and fall just like the sunlight, and conspiracies abound.
The heroes of the Forgotten geographical regions are as diversified and sundry because the areas from which they hail. This number of Faer? nian lore and arcana helps you to create and equip an unending array of characters braced for the demanding situations they’ll come across. From races, feats, and spells to status sessions, magic goods, and extra, Player’s consultant to Faer?
- Dungeons & Dragons: Hoard of the Dragon Queen
- Rise of the Seventh Moon (Eberron: Heirs of Ash, Book 3)
- The Complete Ranger's Handbook (Advanced Dungeons & Dragons, 2nd Edition, Player's Handbook Rules Supplement PHBR11)
- Adventurer's Vault 2: A 4th Edition D&D Supplement
- Darkvision (Forgotten Realms: The Wizards)
- Temple Hill (Forgotten Realms: The Cities, Book 2)
Additional resources for Arcane Power: A 4th Edition D&d Supplement (Dungeons & Dragons)
When the blinded condition ends, the target then treats each crea· ture more than 5 squares away from it as having conceal· ment (save ends). Miss: Half damage. Until the end of your next turn, the target treats each creature more than 5 squares away from it as having concealment. I Z Ice Javelins Sorcerer Attack 1 A trio of ieyjavelins forms around you. One at a time, you send each spear shootina toward a different enemy. Daily + Arcane, Cold, Implement Standard Action Ranged 10 Target: One, two, or three creatures Attack: Charisma vs.
Encounter. Arcane, Implement Standard Action Ranged 1 0 Target: One creature Attack: Charisma vs. Fortitude Daily. Arcane, Implement, Thunder Standard Action Close burst 3 Hit: 3d6 + Charisma modifier damage, and you push the target 2 squares and knock it prone. Dragon Magic: You shift a number of squares equal to your Strength modifier. Hit: 4d8 + Charisma modifier thunder damage, and you push the target a number of squares equal to your Dexterity modifier. The target is slowed (save ends). Miss: Half damage, and you push the target 1 square.
Dragon Magic: Each creature adjacent to the target takes acid damage equal to your Strength modifier. Essence Prism Sorcerer Attack 3 Your implement flashes with the colors of the rainbow, and as the liaht touches your foe, chaos distorts the creature's nature. Encounter + Arcane, Force, Implement Standard Action Ranged 1 0 Target: One creature Attack: Charisma vs. Reflex Hit: 2d8 + Charisma modifier force damage. Wild Magic: If you rolled an even number on the attack roll, the target loses all resistances until the end of your next turn.