By David M. Ewalt
<B >HERE, THERE BE DRAGONS.</B>
Ancient pink dragons with 527 hit issues, +44 to assault, and a 20d10 breath weapon, to be particular. on this planet of delusion role-playing, these numbers describe a winged serpent with massive energy and the power to spit hearth. There are few beasts extra powerful—just like there are few video games extra very important than Dungeons & Dragons.
Even if you’ve by no means performed Dungeons & Dragons, you possibly understand anyone who has: the sport has had a profound effect on our tradition. published in 1974—decades ahead of the web and social media—Dungeons & Dragons encouraged one of many unique nerd subcultures, and remains to be respected by way of thousands of fanatics worldwide. Now the authoritative historical past and magic of the sport are published by means of an award-winning journalist and lifetime D&D player.
In <I >Of cube and Men</I>, David Ewalt recounts the improvement of Dungeons & Dragons from the game’s roots at the battlefields of historic Europe, in the course of the hysteria that associated it to satanic rituals and teenage suicides, to its apotheosis as father of the trendy video-game undefined. As he chronicles the remarkable heritage of the game’s origins (a historical past mostly unknown even to hardcore avid gamers) and examines D&D’s profound influence, Ewalt weaves laser-sharp culture research together with his personal present-day gaming studies. an attractive mix of historical past, journalism, narrative, and memoir, <I >Of cube and Men</I> sheds gentle on America’s hottest (and greatly misunderstood) kind of collaborative leisure.