By T. H. Lain
The fourth novel in accordance with the recent variation of the Dungeons & Dragons game.
In the sands of a very good barren region, a once-heroic paladin has grew to become to evil and enlisted a military of gnolls to assist retrieve a strong relic, reputed to be saved within the vaults of the town of fireplace. in the event that they locate it, the area won't ever back be at peace.
Can a celebration of 4 cease a military of hundreds of thousands?
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Bored with the political machinations of his egotistical fellow wizards, Benelaius retires from the school of struggle Wizards to take in residency in Cormyr, the place he lives peacefully till he and his legman, Jasper, are pressured to enquire the homicide of a messenger from King Azoun. 25,000 first printing.
The fourth novel in line with the hot version of the Dungeons & Dragons game.
In the sands of a superb wilderness, a once-heroic paladin has grew to become to evil and enlisted a military of gnolls to aid retrieve a strong relic, reputed to be saved within the vaults of the town of fireplace. in the event that they locate it, the area won't ever back be at peace.
Can a celebration of 4 cease a military of thousands?
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Extra info for City of Fire (D&D Retrospective, Book 4)
BANDIT ATTACK Bandits of an unknown race set ambushes on the way to the city. One of Drahk‘Suhl’s wealthiest merchants recently lost a significant shipment of food and trade goods on its way in, and offers a substantial reward for anyone who can return his trade goods. The bandits are troglodytes taking advantage of the vulnerability of goods traveling to the city. If this interception of the food supply continues, bigger problems can arise. BLOOD FEUD A feud is building between the good workers and evil workers, one which even the Black Nails are hard-pressed to stop once bloodshed begins.
Maimed workers encounter a similar fate. THEOGRECITY OF DRAHK’SUHL HISTORY A hundred years ago, the only things who called the caverns of DrahkSuhl home were ogres living in squalor. When Jin’Zil, a powerful ogre mage, discovered it, he recognized its potential -highly defensible and at the midpoint between the surface world and the Lower Earth. Jin’Zil seized control of the ogres and used them to send slaving forays into the territory of the Svirfneblin. The ogres captured many of the deep gnomes and forced them to enlarge the existing cavern.
This idea could be tailored to the PCs in whatever devious manner the DM desires. A TEARFUL PLEA The PCs meet a dwarven girl named Durassa, who has recently arrived in the city in search of her father. Her father was captured months before, and she believes he may be here, sold into servitude. She is a 1st-level dwarf commoner. The fact she made it this far is a bit of a miracle. She is alone, exhausted from her journey, temfied of everything around her, with very little money, in a city where dwarves are regarded as property.