By Skip Williams
The Underdark Holds Many SecretsA sequence of earthquakes and eruptions have rocked a often placid land. unfamiliar beings sighted in the dead of night of evening bring up fears around the already disturbed geographical region. As stories of a misplaced race that when warred with the drow start to floor, in simple terms the boldest adventurers dare to descend into the shadow darkness.Deep Horizon is a stand-alone experience for the Dungeons & Dragons video game. Designed to problem 13th-level D&D characters, it offers a long-forgotten civilization for heroes to find and store, in the event that they can.To use this accent, a Dungeon grasp additionally wishes the Player's guide, the Dungeon Master's consultant, and the Monster guide.
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Extra resources for Deep Horizon (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Adventure, 13th Level)
Once per month: commune. Caster Level: 11th; Prerequisites: Craft Wondrous Item, commune, detect good, detect law, detect magic, divination, prayer, true seeing. Market Price: 77,000 gp; Weight: 1 lb. Thurible of Retribution: This item is similar to a thurible of divining. It produces a prayer effect when lighted and allows the wielder to use the following spell effects: Three times per day: command, doom, or inflict light wounds. Once per day: spiritual weapon or searing light. Once per week: inflict critical wounds or circle of doom.
With the sheath in place, the straight end also deals double damage on a critical hit and threatens a critical hit on an attack roll of 20. With the sheath removed, the straight end is a slashing weapon that deals double damage on a critical hit and threatens a critical hit on an attack roll of 19 or 20. Cost: 20 gp; Weight: 2 lb. New Magic Items These items were created by the drow of Chael-Rekshaar and were originally made in the shapes of spiders to honor their deity, Lolth. Thurible of Divining: This perforated metal vessel usually comes in the shape of a deity’s holy symbol or some totem creature associated with a deity or cult.
Cost: 1,000 gp; Weight: 5 lb. Cable: This metal cable is thinner, stronger, and lighter than even silk rope. It is too thin for most creatures to climb easily (Climb DC 20), but desmodus can shinny up a cable automatically at their normal climb speed. The cable has a snap ring at each end so it can be quickly attached to or detached from a piton, spike, grappling hook, or other item without a Use Rope check. The cable has 10 hit points and hardness 5. It can be burst with a successful Strength check (DC 32).