By Bruce R. Cordell
Within the Die Vecna Die! event, lovers can fit wits with considered one of the main strong villains ever created for the Dungeons & Dragons(r) video game. unswerving Dungeons & Dragons gamers may be extremely joyful on the likelihood for his or her heroes to face-and potentially vanquish-the omnipotent Vecna. within the approach, D&D(r) gamers gets to take advantage of the main well-known artifacts ever created for the D&D online game- the Hand and Eye of Vecna-while touring from Greyhawk(r) to Ravenloft(r) to the planar urban of Sigil.
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Additional info for Die, Vecna, Die! (Dungeons & Dragons)
A slim pedestal fused with the Skin of Vecna The skin of Vecna is from Vecna's original body, and it once covered the left half of his face, neck, and upper chest. Tough and leathery, it is still flexible enough to be unrolled. The skin radiates powerful magic that cannot be analyzed directly. Once in place, it functions as a normal skin; however, the left side of the recipient's face, neck, and upper torso obviously doesn't match the skin on the right side, what with its darkly scabrous color and texture.
On a thumbs-down, the object or victim must succeeed at a saving throw vs. spell or take 3d6 points of damage (make a saving throw for half), as well as suffer a -4 penalty on all saving throws and attack rolls for 1 hour. Whatever combination of thumbs-up or thumbs-down, the power cannot be used more than four times in any 24-hour period. Curse: As scalp of Vecna, under area 33. Destruction: As scalp of Vecna, under area 33. XP Value: 0 GP Value: 0 34. Reliquary of the First Digit The relief-carved door of iron, and the walls, floor, and ceiling of the reliquary contain a fine lead mesh, preventing ethereal traverse (though teleportation is not affected).
In addition, someone using the molars of Vecna can destroy the relic. XP Value: 0 GP Value: 0 The mosaic tiles hold an eldritch charge as described under area 33. The reliquary is securely locked (—40% penalty to Open Lock attempts). Within lies a relic of First Digit of Vecna The first digit of Vecna is a mummified thumb from Vecna's original right hand, complete with a blackened, clawlike nail. The thumb radiates powerful magic that cannot be analyzed directly. Once in place, it functions as a normal thumb on the recipient's right hand, if a bit overlarge and ugly.