Download Fiendish Codex I: Hordes of the Abyss (Dungeons & Dragons by James Jacob, Erik Mona PDF

By James Jacob, Erik Mona

Uncooked Chaos and natural EvilOut of the maelstrom of chaos the demons came–a primordial horde of perverse souls fed on through hatred. they're as historical and countless because the multiverse itself. Even the bottomless Abyss couldn't include their malice, they usually opened up around the planes, corrupting and destroying every little thing of their course. No residing soul is past their achieve, and with each one conquered soul their numbers develop. What can stand opposed to one of these terrifying onslaught?This complement for the D&D® video game offers the definitive treatise on demons and their unspeakable domestic aircraft. in addition to information regarding the body structure, psychology, society, and schemes of demonkind, you’ll locate feats, spells, goods, and strategies in most cases hired through demons and those that oppose them. This booklet additionally offers distinctive info on quite a few demons, demon lords, and Abyssal layers.For use with those Dungeons & Dragons® center booksPlayer’s guide™ Dungeon Master’s advisor™ Monster guide™

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Additional info for Fiendish Codex I: Hordes of the Abyss (Dungeons & Dragons Supplement)

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Conversely, when the item is being carried on a known journey, the priest can use multiple dark road spells to trace the progress of the carrier. 35 A dark road spell operates correctly even when miles underground, in areas of strong natural or magical radiations, and through most known magical barriers. Its “passage” power creates a temporary opening four feet wide, six feet high, and 20 feet deep, through solid stone, earth and rocks, mud, sand, wood, plaster, metal, and even magical barriers created by spells of 6th level or less.

Feldro was at first dismissed as a wander-wit, but then the Lord Librarian of the Hall received a dream-vision that featured a frowning Oghma pointing sternly at Feldro! So it was that the Holy Quest for the Key began, drawing Oghmanyte priests from all over Faerûn to the Hall. Priests of Bane, who had long battled the priests of the Binder for influence in upland Sembia, saw a golden opportunity to rid themselves of many rivals at a stroke—and worked mighty summoning magics that hurled literally tons of monsters down onto the roof of the Hall without warning.

His descendants hated and feared him. For one thing, he regarded his bloodkin as his personal slaves, and often appeared to snatch lovely young ladies away from their chosen grooms and whisk them afar, into servitudes of his own cruelly whimsical selections, never to be seen again. Ultimately, his own grandchildren plotted to bring Gorothir down. They met with the mages he was fond of forcing to yield up their best magics, the rulers of lands who did not wish to be under the Shadow of Shar forever, and the clergy of rival gods.

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