Download Hand of Fire (Forgotten Realms: Shandril's Saga, Book 3) by Ed Greenwood PDF

By Ed Greenwood

The long-awaited end to the Shandril's Saga trilogy.

The most modern novel from Forgotten Realms author and bestselling writer Ed Greenwood is the 3rd name during this newly created trilogy. This all-new novel concludes the storyline from long-standing titles that have been lately rereleased.

Be cautious what you need for.

Spellfire is the main strong magic within the land.

It’s a perilous weapon in anyone’s hands.

In the inaccurate fingers, it could actually damage the world.

Shandril Shessair sought after a flavor of event. She bought spellfire, and now she's fleeing for her lifestyles throughout Faerûn, trying to find someplace to conceal. extra evil wizards, warriors, and clergymen than she will count number are attempting to get it from her, and they'll kill or enslave her with out hesitation. Her final, determined wish is to take shelter within the sheltered urban of Silverymoon.

If she makes it that far.

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Extra resources for Hand of Fire (Forgotten Realms: Shandril's Saga, Book 3)

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30 lb. 1/2 lb. a crowbar provides a +2 circumstance bonus to Strength checks made using the crowbar to lever open doors, chests, or other objects. Haltling Thro wing Knife : These throwing knives are finely crafted and balanced . They deal more damage and can be thrown farther than normal knives. In addition, all haifling throwing knives are masterwork weapons, and provide a + 1 enhancementbonus on attack rolls. Lasso: A lasso works exactly like a net, as described in the core rules. Pack Toma hawk: The tomahawk is the favorite melee weapon of gray runner warriors.

Syn ergy: If you have 5 or more rank s in Sense Motive, you get a +2 bonus on Chat checks. RIDE (DEX) Riding is obviously a vital skill in the Territories, as the primary method of transportation acro ss the long stretches of empty prairie. Syner gy: If you have 5 or more ranks in Handle Animal, you get a +2 bonu s on Ride checks. o SENSES (WIS) The Senses skill represent s your ability to detect thing s with your five senses, such as secre t doors, faint flavor s in food, etc . Old S kills: Listen.

Possible ploys are listed below. DISTRACT By de livering a verbal di stractio n before the showdown. the character tries to rattle his target's nerves. reducing his initiative bonus . The character makes a Chat check opposed by a Sense Motive check made by the target For every point the charactcrsucceeds by, the target's initiative bonus is reduced by - I . FEINT By feinting with his hand. the character tries to draw his target otT balan ce, redu c ing his AC. The characte r makes a Deceive check opposed by a Sense Motive check made by the target.

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