Download I, Tyrant (Advanced Dungeons & Dragons Monstrous Arcana by Aaron Allston PDF

By Aaron Allston

Many are the tales of this creature's ferocity and unbridled strength. Now, have a look contained in the alien global of 1 of the main feared monsters within the AD&D® video game during this visually gorgeous 96-page accent. I Tyrant includes info on all beholders and beholder-kin together with: unique motives in their lethal eye powers; an perception into beholder psychology; an evidence of the creatures' social association; new magical goods created in particular for beholders; and different necessary online game info on those lethal denizens of the planes. I Tyrant additionally comes with a poster that information in complete colour many identified beholder forms.

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Extra info for I, Tyrant (Advanced Dungeons & Dragons Monstrous Arcana Accessory)

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Is the game full of varied D&D elements, or does it center on a theme such as horror? • Is the game for all ages, or does it involve mature themes? Are you comfortable with moral ambiguity, such as allowing the characters to explore whether the end justifies the means? Or are you happier with straightforward heroic principles, such as justice, sacrifice, and helping the downtrodden? CHARACTER NAMES Part of your campaign style has to do with naming characters. It's a good idea to establish some ground rules with your players at the start of a new campaign.

Perhaps a wizard unlocks the secret to immortality (or undeath) and spends eons exploring the farthest reaches of the multiverse. A druid might become one with the land , transforming into a nature spirit of a particular place or an aspect of the wild. Other characters could found clans or dynasties that revere the memory of their honored ancestors from generation to generation, create masterpieces of epic literature that are sung and retold for thousands of years, or establish guilds or orders that keep the adventurers' principles and dreams alive.

Other portals are tions-ci rcles of standing stones, soari ng towers, ing ships, or even whole towns-that exist in tiple planes at once or flicker from one plane to - ther. Some are vortices, joining an Elemental Plane - a ve ry similar location on the Material Plane, such e heart of a volcano (leading to the· Plane of Fire) or depths of the ocean (to the Plane of Water). ing through a planar portal can be the simplest _-w travel from the Material Plane to a desired arion on another plane. Most of the time, though, a :tal presents an adventure in itself.

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