By Andy Collins
Legendary forgemasters now serve an evil warlord and his darkish function. Their hammers ring upon anvils devoted to remaking a poor weapon that used to be destroyed in a while gone. because the very destiny of the realm is being formed, in simple terms the most powerful heroes can shatter the diabolical plan.
Lord of the Iron castle is a stand-alone event for the Dungeons & Dragons game. Designed to problem 15th-level D&D heroes, it opens the perilous gateway to planar travel.
To use this accent, a Dungeon grasp additionally wishes the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual.
Lord of the Iron castle is the 7th experience in a sequence of 8 designed to take gamers from the newbie to complex degrees of play (although no different adventures desire be performed to play this one). Lord of the Iron Fortress includes an extra sixteen pages of content material for a similar fee as prior adventures.
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Additional info for Lord of the Iron Fortress (Dungeons & Dragons d20 3.0 Fantasy Roleplaying Adventure, 15th Level)
DZharunkumar: hp 90 (118 while endurance active); see Appendix I. Tactics: Zharunkumar has mage armor (adds +4 to AC) and endurance (adds +4 to Con, +28 hit points, +2 to Fort saves, +2 to Concentration checks) active at all times. Assuming that he has some warning of the PCs’ approach, he casts see invisibility, shield (+7 to AC), protection from elements (negates the first 168 points of damage from fire or other element type, if detect thoughts reveals a better choice), fire shield (hot or cold, as appropriate), and mislead.
Any nonlawful evil creature attempting to enter is hedged out (see the spell description), and the room is completely sealed against all planar travel into it. This vast chamber seems fit for a king, if styled a bit on the drab side. Most of the room is a living area, with chairs, a table, a writing desk, and a rack for weapons and armor. A smaller area, separated from the rest of the room by a heavy gray curtain, serves as a bedchamber. 34 Despite the room’s grand size, the dreary decor is typical for duergar.
The pit fiend then traded Zalatian’s service to Imperagon for other favors, and now the fallen archon serves the Lord of the Iron Fortress. As far as Zalatian has fallen, he isn’t irredeemable. Though initially hostile, if a goodaligned PC can adjust his attitude to helpful (without charming him or otherwise controlling his actions), he turns on his former allies. Paladins and clerics of good deities gain a +2 circumstance bonus on this check, since they remind him of his former glory. Award XP for this as if the PCs had defeated him in combat.