Download Murder in Cormyr (Forgotten Realms) by Chet Williamson PDF

By Chet Williamson

Uninterested in the political machinations of his egotistical fellow wizards, Benelaius retires from the varsity of battle Wizards to absorb residency in Cormyr, the place he lives peacefully until eventually he and his legman, Jasper, are pressured to enquire the homicide of a messenger from King Azoun. 25,000 first printing.

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Murder in Cormyr (Forgotten Realms)

Uninterested in the political machinations of his egotistical fellow wizards, Benelaius retires from the school of warfare Wizards to take in residency in Cormyr, the place he lives peacefully till he and his legman, Jasper, are compelled to enquire the homicide of a messenger from King Azoun. 25,000 first printing.

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Extra resources for Murder in Cormyr (Forgotten Realms)

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Skirmishers move a lot and avoid the front line. Soldiers and brutes engage the party’s defenders and leaders. Controllers position themselves to make best use of their abilities. Smart Monsters: Smart monsters act differently in combat than dumb ones do. Look at the monster’s Intelligence score to help you decide what it does. Smart creatures plan their actions and choose the best course of action. A vampire might focus its attacks on the cleric who keeps hitting it with radiant damage. Less intelligent creatures don’t plan, they react.

Scaling The general encounter-building rules scale easily to larger or smaller parties. If you have only three player characters, use three monsters of their level as the baseline encounter. If you have seven, use seven monsters. You should still try for a balance among the different monster roles (see page 54). T R O U B L E S H O OT I N G characters do to it, they will be hard pressed to survive that fight. If you see the characters obviously overwhelmed in an encounter, you can: Smaller Than Four Small groups can’t cover the four basic character roles.

However, some DMs feel that it keeps control of the battle where it belongs—solidly in the DM’s hands. W I L L I A M O ’ CO N N O R the combat card to the player and give him or her the responsibility of telling you when he or she is jumping back into the action. The players don’t have much knowledge of the order of play when you use combat cards. They don’t know where the monsters fall into the order until they act, which some DMs enjoy. On the other hand, they often forget when their turn is coming up.

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