By Aaron Hillegass, Mikey Ward
Are looking to write iOS apps or laptop Mac purposes? This creation to programming and the Objective-C language is your first step at the trip from anyone who makes use of apps to a person who writes them.
Based on tremendous Nerd Ranch's well known Objective-C Bootcamp, Objective-C Programming: the massive Nerd Ranch advisor covers C, Objective-C, and the typical programming idioms that allow builders to utilize Apple applied sciences. suitable with Xcode five, iOS 7, and OS X Mavericks (10.9), this consultant positive aspects brief chapters and an interesting variety to maintain you influenced and relocating ahead. whilst, it encourages you to imagine seriously as a programmer.
Here are a few of the issues covered:
Using Xcode, Apple’s documentation, and different tools
Programming fundamentals: variables, loops, services, etc.
Objects, periods, tools, and messages
Pointers, addresses, and reminiscence administration with ARC
Properties and Key-Value Coding (KVC)
Classes from the basis framework
Delegation, target-action, and notification layout patterns
Key-Value gazing (KVO)
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Additional resources for Objective-C Programming: The Big Nerd Ranch Guide (2nd Edition)
It provides a general introduction to basic X terminology, but it does not go into great detail about X. Chapter 2, The XView Programmer’s Model, provides an overview of XView as an object-oriented programming system. The programmer creates and modifies objects that implement the OPEN LOOK interface. This chapter also discusses windows as objects that receive events. It introduces callback functions as the method of registering application-specific event handlers. Chapter 3, Creating XView Applications, begins from the application developer’s point of view and explains the basic elements of an XView application.
This should not be interpreted as a C-language pointer construct. Preface xxxvii Requests for Comments Please write to tell us about any flaws you find in this manual or how you think it could be improved, to help us provide you with the best documentation possible. S. mail address, phone numbers, and e-mail addresses are as follows: O’Reilly and Associates, Inc. com Obtaining the Example Programs The example programs in this book are available electronically in a number of ways: by ftp, ftpmail, bitftp, and uucp.
Passes user input to clients sending network messages known as events, which represent key or button presses, pointer motion, and so forth. Events are generated asynchronously, and events from different devices might be intermingled. The server must de-multiplex the event stream and pass the appropriate events to each client. • Maintains complex data structures, including windows and fonts, so that the server can perform its tasks efficiently. Clients refer to these abstractions by ID numbers.