By Monte Cook, Dale Donovan, Colin McComb, Kevin Melka, Bruce Nesmith, TSR Inc
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Uninterested in the political machinations of his egotistical fellow wizards, Benelaius retires from the varsity of struggle Wizards to absorb residency in Cormyr, the place he lives peacefully until eventually he and his legman, Jasper, are compelled to enquire the homicide of a messenger from King Azoun. 25,000 first printing.
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In the sands of a superb wilderness, a once-heroic paladin has grew to become to evil and enlisted a military of gnolls to aid retrieve a strong relic, reputed to be stored within the vaults of town of fireside. in the event that they locate it, the area won't ever back be at peace.
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Extra resources for Planes of Conflict (Advanced Dungeons & Dragons, 2nd Edition: Planescape, Campaign Expansion 2615)
After giving their victims a head start, the werewolves run down and kill them. Werewolf Organization Werewolves spend much of their time alone, stalking prey and preparing themselves for the chase. As chaotic creatures, they care little for organization, rules, and appeals to authority. Instead, they seek to make their own ways in the world. Part of a werewolf's pride and renown stems from his ability to survive for long periods of time without the support of others. A werewolf who can spend months in the wilderness, stalking and killing many victims, earns the respect and fear of his brethren.
This bonus is represented by two numbers: The number before the slash represents the character's natural armor bonus in animal and hybrid forms, and the number after the slash represents the bonus in humanoid form. For example, a 4th-level werebear has a +3 natural armor bonus in hybrid and animal forms, and a +1 bonus in humanoid form. Bear Empathy (Ex): A werebear gains a +4 racial bonus on all checks made to influence a bear's attitude. He can also communicate simple commands and concepts to friendly Slaves Of The Moon: The Essential Guide To Lycanthropes 39 Chapter Two: Lycanthrope Characters bears.
A single stumble, a momentary lapse of alertness, and the wolves are upon their target. A borderland keep could flourish for decades, lured into a false sense of security by the lack of attackers, bandits, and other threats. Aside from the occasional disappearance, life is peaceful. Settlers filter into the keep, establishing businesses and building homes. With the sedating weight of years tugging at the keep's defenses, soon the town cuts the pay to its soldiers, dismisses mercenary warriors, and sells off some of its weapons.