Download Pro WPF in C# 2008: Windows Presentation Foundation with by Matthew MacDonald PDF

By Matthew MacDonald

The Microsoft home windows Presentation starting place offers the basis for development functions and high–quality consumer reviews in home windows Vista. WPF blends software person interface, files, and media content material to supply richer regulate, layout, and improvement of the visible elements of home windows programs.

writer Matthew MacDonald exhibits you ways WPF particularly works. His no–nonsense, functional suggestion gets you development high–quality WPF functions fast and simply. MacDonald will take you thru a radical research of the extra complicated points of WPF, and its relation to different components of the WinFX stack and the .NET Framework 3.5, to accomplish your figuring out of WPF and C# 2008.

WPFs performance extends to help for capsule computers and different kinds of enter machine, and offers a extra glossy imaging and printing pipeline, accessibility and UI automation infrastructure, data–driven UI and visualization, in addition to the mixing issues for weaving the applying adventure into the home windows shell.

What you’ll learn

  • WPF fundamentals: XAML, structure, regulate necessities, and knowledge flow
  • WPF functions: Navigation, instructions, localization, and deployment
  • Advanced controls: customized controls, menus, toolbars, and trees
  • WPF records: textual content format, printing, and rfile packaging
  • Graphics and multimedia: Drawing shapes, sound and video, animation, geometric changes, and imaging

Who is that this publication for?

Developers encountering WPF and .NET 3.5 for the 1st time of their specialist lives

About the Apress seasoned Series

The Apress seasoned sequence books are functional, specialist tutorials to maintain you on and relocating up the pro ladder.

You have got the activity, now you want to hone your abilities in those tricky aggressive instances. The Apress professional sequence expands your abilities and services in just the parts you would like. grasp the content material of a professional ebook, and you may continuously be ready to get the task performed in a qualified improvement undertaking. Written through specialists of their box, seasoned sequence books from Apress provide the hard–won options to difficulties you are going to face on your specialist programming career.

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Additional resources for Pro WPF in C# 2008: Windows Presentation Foundation with .NET 3.5

Example text

But WPF uses device-independent units for everything it displays, including shapes, controls, text, and any other ingredient you put in a window. As a result, you can change the system DPI to whatever you want, and WPF will adjust the size of your application seamlessly. ■Note Depending on the system DPI, the calculated pixel size may be a fractional value. You might assume that WPF simply rounds off your measurements to the nearest pixel. ) However, by default, WPF does something different. If an edge of an element falls between pixels, it uses anti-aliasing to blend that edge into the adjacent pixels.

But the most interesting detail it provides is tem­ plate support, which allows you to replace the standard appearance of a control with your own stylish drawing. You’ll learn about control templates in Chapter 15. ■Note In Windows Forms programming, every visual item in a form is referred to as a control. In WPF, this isn’t the case. Visual items are called elements, and only some elements are actually controls (those that can receive focus and interact with the user). Control and aren’t considered controls.

So if you run a WPF application on a computer with a legacy video card, the interface will still appear the way you designed it. Of course, the software alternative may be much slower, so you’ll find that computers with older video cards won’t run rich WPF applications very well, especially ones that incorporate com­ plex animations or other intense graphical effects. Tier property). ■Note The goal of WPF is to offload as much of the work as possible on the video card so that complex graphics routines are render-bound (limited by the GPU) rather than processor-bound (limited by your computer’s CPU).

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