By Vorpal Studios, Christopher Heath, Visit Amazon's Tony Wilson Page, search results, Learn about Author Central, Tony Wilson,
A bold quest takes the adventurers first to a wizard’s tower, then under into harmful beach caverns to stand a frightening problem and resolve the secret that's the Siren’s Prize. avid gamers will locate the adventure to be a try of intelligence, knowledge, and fortitude, as they develop into the vendors of significant fortune - or hideous tragedy. This Kingdoms of Kalamar experience is meant for fifth to eighth point avid gamers.
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Additional info for Siren's Prize (Dungeons & Dragons: Kingdoms of Kalamar Adventure)
No form of divination allows knowledge of any card’s nature prior to a draw. The designs fade away upon expending their magic; thus, no card can be used twice. The DM may, if desired, use the face cards and aces from a deck of standard playing cards to simulate deck of destinies cards according to the table below. The deck of destinies has an XP value of 1,500. Playing Card AD KD QD JD AH KH QH JH Destinies Card Druid Black Sword Skull Gauntlet Hand of Youth Ice Sword Ogre Sea Playing Card AC KC QC JC AS KS QS JS Destinies Card Magma Hammer Vampire Giant Crab Withered Hand Trident Crow Qinni The Deck of Destinies cards have the following individual effects: Black Sword: Character gains 1level.
These eruptions are the result of phycomid infection, and PCs who touch the gnome risk acquiring the affliction; see area 33). Any free-roaming fungoids within range (except for myconids) aid the fungustender in the event of an attack, as they are fond of him. Thallo’s job is to ensure that this fungal garden remains healthy and productive so that Spatterdock can feed his forces. When the garden becomes seriously depleted, it is Thallo who must replenish it with new specimens. To that end, he often ventures into other natural caverns-some within the domains of other False Kerapti-via the lava tubes.
Agoraphobics suffer a -2 penalty on all attack ~ l l s saving , throws, and proficiency checks in outdoor setings. For each consecutive 24-hour period during which the iser fails to spend at least 8 hours inside or underground, his penalty increases by -1 cumulatively,to a maximum of -5. This conditionpersists until the wielder disposes of the Neapon permanently-an action Whelm vigorously oppos3s if reasonably satisfied with the relationslhip. Whelm has an XP value of 8,000. ro 47. Descent Into the Depths This connecting tunnel angles steeply downward and eventually opens into area 67, where it connects with a system of similar tunnels 48.