By Clayton Emery
Lurking within the ruins is a bad story of greed, strength, and revenge. The Protector crawls forth, the coloration of a lifeless urban whose rulers refuse to die, and younger partners in far away epochs study of a dreadful future they can not get away . . . and a dangerous hazard to all they carry dear.
The misplaced Empires sequence uncovers the secrets and techniques of the traditional civilizations of the Forgotten Realms world. Why did Cursrah fall? Who was once the superstar of Cursrah? and the way can a long-dead urban threaten the fashionable realm of Calimshan?Uncover the secrets and techniques for your self - for those who dare.
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Additional info for Star of Cursrah (Forgotten Realms: Lost Empires, Book 3)
Is the game full of varied D&D elements, or does it center on a theme such as horror? • Is the game for all ages, or does it involve mature themes? Are you comfortable with moral ambiguity, such as allowing the characters to explore whether the end justifies the means? Or are you happier with straightforward heroic principles, such as justice, sacrifice, and helping the downtrodden? CHARACTER NAMES Part of your campaign style has to do with naming characters. It's a good idea to establish some ground rules with your players at the start of a new campaign.
Perhaps a wizard unlocks the secret to immortality (or undeath) and spends eons exploring the farthest reaches of the multiverse. A druid might become one with the land , transforming into a nature spirit of a particular place or an aspect of the wild. Other characters could found clans or dynasties that revere the memory of their honored ancestors from generation to generation, create masterpieces of epic literature that are sung and retold for thousands of years, or establish guilds or orders that keep the adventurers' principles and dreams alive.
Other portals are tions-ci rcles of standing stones, soari ng towers, ing ships, or even whole towns-that exist in tiple planes at once or flicker from one plane to - ther. Some are vortices, joining an Elemental Plane - a ve ry similar location on the Material Plane, such e heart of a volcano (leading to the· Plane of Fire) or depths of the ocean (to the Plane of Water). ing through a planar portal can be the simplest _-w travel from the Material Plane to a desired arion on another plane. Most of the time, though, a :tal presents an adventure in itself.