By Robert J. Schwalb, Jesse Decker
Elves a section uninteresting? Dwarves drained? people bland? Halflings not any fun?
What you would like are the complicated Race Codex PDFs from eco-friendly Ronin Publishing. those e-books improve and extend your innovations, bringing new tips, talents, and instruments to make personality races greater than only a choice of ability bonuses and talents. Drawn from the superior of eco-friendly Ronin's Races of Renown sequence, the complicated Race Codex sequence compiles and revises your whole favourite races.
The first intriguing PDF unlock from the complex Race Codex is Dwarves, which revises and 3.5 updates the easiest fabric from eco-friendly Ronin's critically-acclaimed Hammer & Helm sourcebook. Loaded with feats, spells, status sessions, subraces, and masses extra, your third period video games are sure to move into overdrive. inside of, you'll find:
* dwarf subraces: the eldoran (arcane dwarves) and isen (arctic dwarves).
* dozen feats, resembling earth harmonics and mystic endurance.
* 5 status sessions, together with the acolyte of the Crystal course and the mountain's fury devotee.
* Dozens of spells, from acid shape to will of the body.
Advanced Race Codex: Dwarves has simply what you must upload new intensity to this delusion staple.
Read or Download The Advanced Race Codex: Dwarves (D&D, 3.5, d20) PDF
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Additional info for The Advanced Race Codex: Dwarves (D&D, 3.5, d20)
Level Combat awareness sharpens your battle senses, granting a +2 insight bonus to your AC and on Reﬂex saves. Material Component: A cat’s-eye marble. /level Saving Throw: None (harmless) Spell Resistance: Yes (harmless) Deepsight extends a subject’s darkvision (whether natural or from the darkvision spell), by an additional 60 feet. Material Component: A small fragment of obsidian. /level Saving Throw: Will negates (harmless, object); Reﬂex half; see text Spell Resistance: Yes (harmless, object) This spell imbues ammunition (such as bolts, arrows, shuriken, and stones) with explosive power.
It has since proven a useful, if weighty, weapon. Special Items and Substances In addition to purely martial items, dwarf artisans create many special alchemical materials for use in both war and peace. All of the following items list the Craft (alchemy) DC to create them. 33 Advanced Race Codex: Dwarves the normal amount of work for any given period (twice the value in silver pieces of ﬁnished goods produced in one week, or twice the value in copper pieces of ﬁnished goods per day). If you fail a Craft check by 5 or more when using treated raw materials, you lose all subsequent beneﬁts of the salve unless you obtain replacement materials and treat them with another application.
85 gp +2 — –1 15% — — 6 lb. Shields Contoured shield2 Mountain kite shield 100 gp Last throw shield 95 gp Crossbow shield 2 2 +3 +1 +3 — –6 –1 15 ft. 35% 20 ft. 3 15 ft. 3 45 lb. +10 –8 20 ft. 3 35 lb. 5,000 gp +2 35% 3 30 lb. Dwarven plate Woven plate –6 20 ft. 15 ft. 2,000 gp 2 +1 20 ft. Lancer’s half-plate 2 +7 30 ft. 5 lb. 25% 15% 20 ft. 3 — — 15 ft. — — 3 50 lb. 50 lb. 55 lb. 20 lb. 4 lb. 1 Weight ﬁgures are for armor sized to ﬁt Medium characters. Armor ﬁtted for Small characters weighs half as much, while armor sized for Large characters weigh twice as much.