By Richard Lee Byers
Take flight with the Brotherhood of the Griffin – Richard Lee Byers’s such a lot celebrated characters.
The Captive Flame positive factors the go back of well known personality Aoth and his mercenary band, the Brotherhood of the Griffin, brought in Richard Lee Byers’s trilogy The Haunted Lands. Deluxe, exchange paperback packaging and Byers’s signature twisted plots make this a must have for all precise Forgotten Realms fans.
Aoth and his band of mercenaries, the Brotherhood of the Griffin, are employed to place a cease to a traumatic sequence of ritualistic killings. whereas they be capable to defeat the perpetrators, Aoth can’t appear to shake the sensation that there’s extra to those mysterious murders than meets the attention. nonetheless, he resists the urge to enquire. in any case, it’s simply enterprise. till an assassin’s knife nearly reveals a house among his shoulder blades, and Aoth reveals himself tangled in a deadly internet of intrigue.
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Additional info for The Captive Flame (Forgotten Realms: Brotherhood of the Griffon, Book 1)
30 lb. 1/2 lb. a crowbar provides a +2 circumstance bonus to Strength checks made using the crowbar to lever open doors, chests, or other objects. Haltling Thro wing Knife : These throwing knives are finely crafted and balanced . They deal more damage and can be thrown farther than normal knives. In addition, all haifling throwing knives are masterwork weapons, and provide a + 1 enhancementbonus on attack rolls. Lasso: A lasso works exactly like a net, as described in the core rules. Pack Toma hawk: The tomahawk is the favorite melee weapon of gray runner warriors.
Syn ergy: If you have 5 or more rank s in Sense Motive, you get a +2 bonus on Chat checks. RIDE (DEX) Riding is obviously a vital skill in the Territories, as the primary method of transportation acro ss the long stretches of empty prairie. Syner gy: If you have 5 or more ranks in Handle Animal, you get a +2 bonu s on Ride checks. o SENSES (WIS) The Senses skill represent s your ability to detect thing s with your five senses, such as secre t doors, faint flavor s in food, etc . Old S kills: Listen.
Possible ploys are listed below. DISTRACT By de livering a verbal di stractio n before the showdown. the character tries to rattle his target's nerves. reducing his initiative bonus . The character makes a Chat check opposed by a Sense Motive check made by the target For every point the charactcrsucceeds by, the target's initiative bonus is reduced by - I . FEINT By feinting with his hand. the character tries to draw his target otT balan ce, redu c ing his AC. The characte r makes a Deceive check opposed by a Sense Motive check made by the target.