By R. A. Salvatore
Drizzt Do'Urden has settled within the windswept cities of Icewind Dale. There, he encounters a tender barbarian named Wulfgar, captured in a raid and made the ward of a grizzled dwarf identify Bruenor. With Drizzt's support, Wulfgar will develop from a feral baby to a guy with the guts of a dwarf, the instincts of a savage, and the soul of a hero. however it will take much more than that to defeat the demonic energy of Crenshininbon, the fabled Crystal Shard.
Read Online or Download The Crystal Shard (Forgotten Realms: The Icewind Dale Trilogy, Book 1; The Legend of Drizzt, Book 4) PDF
Best dungeons & dragons books
Bored with the political machinations of his egotistical fellow wizards, Benelaius retires from the school of struggle Wizards to take in residency in Cormyr, the place he lives peacefully until eventually he and his legman, Jasper, are compelled to enquire the homicide of a messenger from King Azoun. 25,000 first printing.
The fourth novel in accordance with the hot variation of the Dungeons & Dragons game.
In the sands of a very good desolate tract, a once-heroic paladin has grew to become to evil and enlisted a military of gnolls to assist retrieve a strong relic, reputed to be saved within the vaults of the town of fireplace. in the event that they locate it, the realm won't ever back be at peace.
Can a celebration of 4 cease a military of countless numbers?
Mysteries of the Moonsea™Thomas M. Reid Sean ok ReynoldsDarrin Drader Wil Upchurch A crusade Arc for Characters of degrees 1—18The Moonsea–a perilous frontier governed by means of tyrants and threatened through monsters. right here towns ate up through decadence and battle upward thrust and fall just like the solar, and conspiracies abound.
The heroes of the Forgotten geographical regions are as diversified and sundry because the areas from which they hail. This selection of Faer? nian lore and arcana helps you to create and equip an unending array of characters braced for the demanding situations they’ll come upon. From races, feats, and spells to status sessions, magic goods, and extra, Player’s advisor to Faer?
- Waterdeep (Forgotten Realms: The Avatar, Book 3)
- Rise of the King (Companions Codex, Book 2; Legend of Drizzt, Book 26)
- Spider and Stone
- The Chaos Curse (Forgotten Realms: The Cleric Quintet, Book 5)
- Dungeon Master's Screen (Dungeons & Dragons: Forgotten Realms, Campaign Accessory)
- Maztica Campaign Set (Advanced Dungeons and Dragons, 2nd Edition)
Additional info for The Crystal Shard (Forgotten Realms: The Icewind Dale Trilogy, Book 1; The Legend of Drizzt, Book 4)
Skirmishers move a lot and avoid the front line. Soldiers and brutes engage the party’s defenders and leaders. Controllers position themselves to make best use of their abilities. Smart Monsters: Smart monsters act differently in combat than dumb ones do. Look at the monster’s Intelligence score to help you decide what it does. Smart creatures plan their actions and choose the best course of action. A vampire might focus its attacks on the cleric who keeps hitting it with radiant damage. Less intelligent creatures don’t plan, they react.
Scaling The general encounter-building rules scale easily to larger or smaller parties. If you have only three player characters, use three monsters of their level as the baseline encounter. If you have seven, use seven monsters. You should still try for a balance among the different monster roles (see page 54). T R O U B L E S H O OT I N G characters do to it, they will be hard pressed to survive that fight. If you see the characters obviously overwhelmed in an encounter, you can: Smaller Than Four Small groups can’t cover the four basic character roles.
However, some DMs feel that it keeps control of the battle where it belongs—solidly in the DM’s hands. W I L L I A M O ’ CO N N O R the combat card to the player and give him or her the responsibility of telling you when he or she is jumping back into the action. The players don’t have much knowledge of the order of play when you use combat cards. They don’t know where the monsters fall into the order until they act, which some DMs enjoy. On the other hand, they often forget when their turn is coming up.