By Jaleigh Johnson
Discover essentially the most risky locations within the Forgotten geographical regions -- The Dungeons!
An orphan mage returns to the one domestic she's ever recognized to discover if reworked right into a dungeon, her former grasp lacking or trapped inside. To make concerns worse, the thieves that carry the dungeon won't enable her go away --not for provides, no longer for support. it's going to take all of her braveness, ability, and magic to outlive lengthy adequate to determine what occurred to her home.
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Additional resources for The Howling Delve (Forgotten Realms: The Dungeons, Book 2)
A slim pedestal fused with the Skin of Vecna The skin of Vecna is from Vecna's original body, and it once covered the left half of his face, neck, and upper chest. Tough and leathery, it is still flexible enough to be unrolled. The skin radiates powerful magic that cannot be analyzed directly. Once in place, it functions as a normal skin; however, the left side of the recipient's face, neck, and upper torso obviously doesn't match the skin on the right side, what with its darkly scabrous color and texture.
On a thumbs-down, the object or victim must succeeed at a saving throw vs. spell or take 3d6 points of damage (make a saving throw for half), as well as suffer a -4 penalty on all saving throws and attack rolls for 1 hour. Whatever combination of thumbs-up or thumbs-down, the power cannot be used more than four times in any 24-hour period. Curse: As scalp of Vecna, under area 33. Destruction: As scalp of Vecna, under area 33. XP Value: 0 GP Value: 0 34. Reliquary of the First Digit The relief-carved door of iron, and the walls, floor, and ceiling of the reliquary contain a fine lead mesh, preventing ethereal traverse (though teleportation is not affected).
In addition, someone using the molars of Vecna can destroy the relic. XP Value: 0 GP Value: 0 The mosaic tiles hold an eldritch charge as described under area 33. The reliquary is securely locked (—40% penalty to Open Lock attempts). Within lies a relic of First Digit of Vecna The first digit of Vecna is a mummified thumb from Vecna's original right hand, complete with a blackened, clawlike nail. The thumb radiates powerful magic that cannot be analyzed directly. Once in place, it functions as a normal thumb on the recipient's right hand, if a bit overlarge and ugly.