By Thomas M. Reid
A mercenary order sworn to protect a god, yet bent to the desire of mortals.
When family members activates relatives, it's buisness as traditional in Arrabar, but if a relatives activates itself, a whole kingdom could be torn asunder.
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Bored with the political machinations of his egotistical fellow wizards, Benelaius retires from the school of warfare Wizards to absorb residency in Cormyr, the place he lives peacefully till he and his legman, Jasper, are pressured to enquire the homicide of a messenger from King Azoun. 25,000 first printing.
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Additional resources for The Sapphire Crescent (Forgotten Realms: The Scions of Arrabar, Book 1)
Is the game full of varied D&D elements, or does it center on a theme such as horror? • Is the game for all ages, or does it involve mature themes? Are you comfortable with moral ambiguity, such as allowing the characters to explore whether the end justifies the means? Or are you happier with straightforward heroic principles, such as justice, sacrifice, and helping the downtrodden? CHARACTER NAMES Part of your campaign style has to do with naming characters. It's a good idea to establish some ground rules with your players at the start of a new campaign.
Perhaps a wizard unlocks the secret to immortality (or undeath) and spends eons exploring the farthest reaches of the multiverse. A druid might become one with the land , transforming into a nature spirit of a particular place or an aspect of the wild. Other characters could found clans or dynasties that revere the memory of their honored ancestors from generation to generation, create masterpieces of epic literature that are sung and retold for thousands of years, or establish guilds or orders that keep the adventurers' principles and dreams alive.
Other portals are tions-ci rcles of standing stones, soari ng towers, ing ships, or even whole towns-that exist in tiple planes at once or flicker from one plane to - ther. Some are vortices, joining an Elemental Plane - a ve ry similar location on the Material Plane, such e heart of a volcano (leading to the· Plane of Fire) or depths of the ocean (to the Plane of Water). ing through a planar portal can be the simplest _-w travel from the Material Plane to a desired arion on another plane. Most of the time, though, a :tal presents an adventure in itself.