By R. A. Salvatore
Because the Swords starts, newly ressurected dwarven King Bruenor Bruenor Battlehammer and his matters are sealed in Mithral corridor. past their gate lies the slavering orc military of King Obould Many Arrows, who schemes past the mere loss of life of dwarves and seeks to set up an honest-to-Gruumsh kingdom--the country of darkish Arrows--at the foot of Mithral corridor. in the meantime, the darkish elf Drizzt Do’Urden nonetheless believes his pricey partners useless and seeks to detailed his vengeance at the strong orc king. yet Drizzt and Bruenor can have met their fit with Obould. it's going to take a brand new dwarven-elvish-human alliance and darkish pacts with the likes of the evil frost giants and a well-recognized sentient sword identify of Khazid'hea to be rid of this new orcish blight.
This novel is a needs to learn for enthusiasts of Salvatore's model of The Forgotten nation-states because it redraws the D&D-inspired world's political borders with the considered necessary teeth-rattling wrestle. And whereas it concludes the trilogy, the story will go away readers primed for the showdown to come back with state of darkish Arrows. additionally, for enthusiasts of the author's extra lovey-dovey plottings, Salvatore incorporates a shockingly merciless revelation concerning an essential helping personality and, think it, that pesky conversing sword, Khazid'hea.
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Extra info for The Two Swords (Forgotten Realms: The Hunter's Blades Trilogy, Book 3)
No form of divination allows knowledge of any card’s nature prior to a draw. The designs fade away upon expending their magic; thus, no card can be used twice. The DM may, if desired, use the face cards and aces from a deck of standard playing cards to simulate deck of destinies cards according to the table below. The deck of destinies has an XP value of 1,500. Playing Card AD KD QD JD AH KH QH JH Destinies Card Druid Black Sword Skull Gauntlet Hand of Youth Ice Sword Ogre Sea Playing Card AC KC QC JC AS KS QS JS Destinies Card Magma Hammer Vampire Giant Crab Withered Hand Trident Crow Qinni The Deck of Destinies cards have the following individual effects: Black Sword: Character gains 1level.
These eruptions are the result of phycomid infection, and PCs who touch the gnome risk acquiring the affliction; see area 33). Any free-roaming fungoids within range (except for myconids) aid the fungustender in the event of an attack, as they are fond of him. Thallo’s job is to ensure that this fungal garden remains healthy and productive so that Spatterdock can feed his forces. When the garden becomes seriously depleted, it is Thallo who must replenish it with new specimens. To that end, he often ventures into other natural caverns-some within the domains of other False Kerapti-via the lava tubes.
Agoraphobics suffer a -2 penalty on all attack ~ l l s saving , throws, and proficiency checks in outdoor setings. For each consecutive 24-hour period during which the iser fails to spend at least 8 hours inside or underground, his penalty increases by -1 cumulatively,to a maximum of -5. This conditionpersists until the wielder disposes of the Neapon permanently-an action Whelm vigorously oppos3s if reasonably satisfied with the relationslhip. Whelm has an XP value of 8,000. ro 47. Descent Into the Depths This connecting tunnel angles steeply downward and eventually opens into area 67, where it connects with a system of similar tunnels 48.