By Richard Baker, Visit Amazon's Matt Forbeck Page, search results, Learn about Author Central, Matt Forbeck, , Sean K. Reynolds
Tales from past the Easting succeed in are instructed with awed voices and hushed tones. recognized to such a lot of Faerun because the place of birth of the Simbul, the hathrans, and the pink Wizards, the Unapproachable East is stuffed with darkish secrets and techniques, insidious plots, and untold event. observe the folk, politics, towns, and societies of the sector, besides the monsters, nefarious enterprises, and different perils that watch for unwary tourists during this treacherous nook of the Forgotten Realms video game setting.
* 12 new status sessions
* 21 new spells
* 19 new monsters
To use this accent, you furthermore mght desire the Forgotten Realms crusade Setting, the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual.
Read or Download Unapproachable East (Dungeons & Dragons d20 3.0 Fantasy Roleplaying, Forgotten Realms Setting) PDF
Similar dungeons & dragons books
Uninterested in the political machinations of his egotistical fellow wizards, Benelaius retires from the varsity of struggle Wizards to absorb residency in Cormyr, the place he lives peacefully until eventually he and his legman, Jasper, are pressured to enquire the homicide of a messenger from King Azoun. 25,000 first printing.
The fourth novel in response to the recent variation of the Dungeons & Dragons game.
In the sands of a very good barren region, a once-heroic paladin has became to evil and enlisted a military of gnolls to assist retrieve a strong relic, reputed to be saved within the vaults of the town of fireside. in the event that they locate it, the area won't ever back be at peace.
Can a celebration of 4 cease a military of hundreds of thousands?
Mysteries of the Moonsea™Thomas M. Reid Sean okay ReynoldsDarrin Drader Wil Upchurch A crusade Arc for Characters of degrees 1—18The Moonsea–a perilous frontier governed through tyrants and threatened through monsters. right here towns fed on by means of decadence and struggle upward push and fall just like the sunlight, and conspiracies abound.
The heroes of the Forgotten nation-states are as assorted and sundry because the areas from which they hail. This choice of Faer? nian lore and arcana lets you create and equip an unending array of characters braced for the demanding situations they’ll stumble upon. From races, feats, and spells to status periods, magic goods, and extra, Player’s consultant to Faer?
- Spellbound: Thay, Aglarond, and Rashemen (AD&D Forgotten Realms) BOX SET
- The Dungeon of Death: A Dungeon Crawl Adventure (Advanced Dungeons and Dragons: Forgotten Realms)
- Player's Handbook 3: Dungeons & Dragons Core Rulebook (4th Edition D&d)
- Dungeons & Dragons: Out of the Abyss
Additional info for Unapproachable East (Dungeons & Dragons d20 3.0 Fantasy Roleplaying, Forgotten Realms Setting)
During this time of study, both mentor and student must spend at least 8 hours a day in training. NENTYAR HUNTER SPELL LIST Nentyar hunters have access to all spells on the following list. 1st level—barkskin, cure light wounds, detect magic, detect poison, entangle, jump, light, pass without trace, magic missile, snare, speak with animals, true strike. 2nd level—Aganazzar’s scorcher (FRCS), blur, cure moderate wounds, gust of wind, moonbeam (FRCS), neutralize poison, remove disease, resist elements, speak with plants, tree shape.
Stunning Blow (Ex): Three times per day, an 8th-level Thayan slaver may declare a stunning blow before any melee attack. If the slaver hits, the victim must make a successful Fortitude save (DC 10 + Thayan slaver class level + Thayan slaver’s Intelligence modifier) or be stunned for 1 round (until just before the slaver’s next action). A stunned character can’t act and loses any Dexterity bonus to Armor Class. Attackers get a +2 bonus on attack rolls against a stunned opponent. ; AC 27, touch 19, flat-footed 21; Atk +16/+11 melee (1d6+3/19–20, +2 short sword) and +15/+10 melee (1d6+1/19–20, sword of subtlety) or +20 melee (1d6+5/19–20 plus 6d6 and 1 Str, sword of subtlety used in a single sneak attack) or +17 ranged (1d8/19–20, masterwork light crossbow); SA Crippling strike, enervating attack, ruthless beating, sneak attack +6d6; SQ Break will, evasion, uncanny dodge; AL CE; SV Fort +7, Ref +18, Will +7; Str 12, Dex 22, Con 12, Int 14, Wis 8, Cha 13.
You are treated as one size category larger than normal if you try to trip your opponent with the battle jump. After you attack, you take falling damage as normal for the distance you jumped. Craft Contingent Spell [ITEM CREATION] You know how to create contingent spells, which are semipermanent spells that can be “worn” and activate under certain conditions. Prerequisites: Spellcaster level 11th+. qxd 2/10/03 10:21 AM Page 43 REGIONS AND FEATS Explosive Spell [METAMAGIC] Benefit: You can make contingent any spell for which you meet the prerequisites.