By Frank Ableson
Android is a loose, open resource, Java-based cellular platform constructed by means of Google. Unlocking Android prepares the reader to embody the Android cellular platform in easy-to-understand language and builds in this beginning with reusable Java code examples. it is excellent for company builders and hobbyists who've an curiosity, or a mandate, to bring cellular software.
The e-book first covers the large photograph so the reader can get happy with the Android method of the cellular purposes. Then the reader learns to use Android through following the various sensible examples. The e-book concludes with deep and hands-on examples.
Unlocking Android addresses the Android software framework, its graphical services and media help, info garage, communications features, mobile interactions, and notifications.
Unlocking Android covers Android SDK 1.x
buy of the print booklet comes with a proposal of a unfastened PDF, ePub, and Kindle e-book from Manning. additionally to be had is all code from the publication.
Read or Download Unlocking Android: a developer's guide PDF
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Additional resources for Unlocking Android: a developer's guide
CONTENT PROVIDER If an application manages data and needs to expose that data to other applications running in the Android environment, a ContentProvider should be implemented. Alternatively, if an application component (Activity, Service, or BroadcastReceiver) needs to access data from another application, the other application’s Booting Android development 23 Testing SMS The emulator has a built-in set of tools for manipulating certain telephony behavior to simulate a variety of conditions, such as in and out of network coverage and placing phone calls.
App Java package, found in the Android runtime. jar file. The class activity1 C extends the class Activity. For more examples of using an Activity, please see chapter 3. One of the primary tasks an Activity performs is the display of 19 Booting Android development UI elements, which are implemented as Views and described in XML layout files D. Chapter 3 goes into more detail on Views and Resources. Moving from one Activity to another is accomplished with the startActivity() method or the startActivityForResult() method when a synchronous call/result paradigm is desired.
Each Activity displays a UI and responds to system- and user-initiated events. The Activity employs one or more Views to present the actual UI elements to the user. 1. app Java package, found in the Android runtime. jar file. The class activity1 C extends the class Activity. For more examples of using an Activity, please see chapter 3. One of the primary tasks an Activity performs is the display of 19 Booting Android development UI elements, which are implemented as Views and described in XML layout files D.